Gameplay Template
#Content Editor #Content Creation #Blank Canvas
Entrance:Top Asset Library>>>Gameplay Template

What is Gameplay Template?
1.Colloquial Description
The "Gameplay Template" is an area where the core layout and assets are placed.
This area is usually created by developers, and the core gameplay logic is controlled by code. Therefore, it is recommended to make adjustments to the Gameplay Template within a reasonable range to avoid errors in the project (for specific adjustment flexibility, please refer to 📒Guidelines for Adjusting Flexibility).
You can replace the core assets or adjust the Quick layout within the "Gameplay Template".
2.Including Modules
The Gameplay Template consists of two modules: Component and Gameplay Template.

Component: This is the area where various components are placed. It can be used in both "Template Content Creation" and "Blank Canvas" modes (for specific components included, please refer to Component & Quick Layout).
Gameplay Template: This is the area where core assets and layouts for special functionalities are placed. It appears only in "Template Content Creation" mode.
Edit gameplay: generic / various gameplay templates may have it. (please refer to Latest News on Playable Templates).
Quick layout: special/ suitable for elimination and puzzle templates.

Supported Operations of Gameplay Template
1.Component
Due to the different gameplay requirements for various components, the supported adjustment options also vary. For specific details, please refer to Component & Quick Layout
2.Edit gameplay
2.1 Asset Replacement
Enter Edit gameplay:Top Asset Library>>>Gameplay Template>>>Edit gameplay.
Select the asset you want to replace in the layer area and click on the parameter setting area on the right [Replace].
Asset replacement can be selected from four channels: image lib, my assets, project assets, and local upload.
After the replacement is complete, if needed, you can make simple adjustments to the position and size of the layer.
Once adjustments are done, click "Save," and then "Back to Project."

2.2 Other operations are not recommended as they may result in errors
(for specific adjustment flexibility, please refer to 📒Guidelines for Adjusting Flexibility).
3.Quick layout
Due to the different gameplay of the templates, the current "Quick layout" includes both Grid Board Layout and Parking Layout.
3.1 Grid Board Layout
Exists in some templates for Match, Jigsaw puzzle, and Coloring games.
It supports adjusting the grid layout, element layout, replacing the grid background, and element images.
Feature Introduction: Quick Layout-Grid Board Layout
Case Tutorial: Grid Board Layout - Template Content Creation
3.2 Parking Layout
Exists in templates for Environmental puzzle games.
It supports adjusting the Background and Roads,Layout Elements, and Exits.
Feature Introduction: Quick Layout-Parking Layout
Case Tutorial: <Car parking puzzle v1> Template Content Creation
Tips: In the "Playable Templates" interface, click "Quick layout" to quickly filter templates that support Quick layout functionality!

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