> For the complete documentation index, see [llms.txt](https://doc.playturbo.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://doc.playturbo.com/playable-tools-content-editor/content-editor-user-guide/editing-page-module-intro/top-asset-library/gameplay-template.md).

# Gameplay Template

Entrance：Top Asset Library>>>Gameplay Template

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## <mark style="color:blue;">What is Gameplay Template?</mark>

### 1.Colloquial Description

* The "Gameplay Template" is an area where the core layout and assets are placed.
* This area is usually created by developers, and the core gameplay logic is controlled by code. Therefore, it is recommended to make adjustments to the Gameplay Template within a reasonable range to avoid errors in the project (for specific adjustment flexibility, please refer to  [Guidelines for Template Content Creation](/playable-tools-content-editor/content-editor-creation-tips-center/guidelines-for-template-content-creation.md#guidelines-for-adjusting-flexibility)).
* You can replace the core assets or adjust the Quick layout within the "Gameplay Template".

### 2.Including Modules

The Gameplay Template consists of two modules: Component and Gameplay Template.

<div align="left"><figure><img src="/files/E9a8w4w9lgF16RDAjHnc" alt=""><figcaption></figcaption></figure></div>

* **Component:** This is the area where various components are placed.  It can be used in both <mark style="color:orange;">"Template Content Creation" and "Blank Canvas"</mark> modes  (for specific components included, please refer to [Component & Quick Layout](/playable-tools-content-editor/content-editor-user-guide/component-and-quick-layout.md)).
* **Gameplay Template:** This is the area where core assets and layouts for special functionalities are placed.  It appears only in <mark style="color:orange;">"Template Content Creation"</mark> mode.
  * **Edit gameplay:** generic / various gameplay templates may have it. (please refer to [Latest News on Playable Templates](/latest-news-on-playable-templates.md)).
  * **Quick layout:** special/ suitable for elimination and puzzle templates.

<div align="left"><figure><img src="/files/s6ZvqomKZA2f40BVEwxw" alt=""><figcaption></figcaption></figure></div>

## <mark style="color:blue;">Supported Operations of Gameplay Template</mark>

### 1.Component

Due to the different gameplay requirements for various components, the supported adjustment options also vary. For specific details, please refer to  [Component & Quick Layout](/playable-tools-content-editor/content-editor-user-guide/component-and-quick-layout.md)

### 2.**Edit gameplay**

#### 2.1 Asset Replacement

* Enter Edit gameplay：Top Asset Library>>>Gameplay Template>>>Edit gameplay.
* Select the asset you want to replace in the layer area and click on the parameter setting area on the right \[Replace].
* Asset replacement can be selected from four channels: image lib, my assets, project assets, and local upload.
* After the replacement is complete, if needed, you can make simple adjustments to the position and size of the layer.&#x20;
* Once adjustments are done, click "Save," and then "Back to Project."

<figure><img src="/files/NpbHGGNVv7Xwa1OdpcXu" alt=""><figcaption></figcaption></figure>

#### 2.2 <mark style="color:red;">Other operations are not recommended as they may result in errors</mark>

&#x20;(for specific adjustment flexibility, please refer to  [Guidelines for Template Content Creation](/playable-tools-content-editor/content-editor-creation-tips-center/guidelines-for-template-content-creation.md#guidelines-for-adjusting-flexibility)).

### **3.Quick layout**

Due to the different gameplay of the templates, the current "Quick layout" includes both **Grid Board Layout** and **Parking Layout.**

#### 3.1 **Grid Board Layout**

* Exists in some templates for Match, Jigsaw puzzle, and Coloring games.&#x20;
* It supports adjusting the grid layout, element layout, replacing the grid background, and element images.&#x20;
* Feature Introduction： [Quick Layout-Grid Board Layout](/playable-tools-content-editor/content-editor-user-guide/component-and-quick-layout/quick-layout-grid-board-layout.md)
* Case Tutorial： [Grid Board Layout - Template Content Creation](/playturbo-case-study/playable-content-editor/elimination-and-match-gameplay-cases/grid-board-layout-template-content-creation.md)

#### 3.2 Parking Layout&#x20;

* Exists in templates for Environmental puzzle games.&#x20;
* It supports adjusting the Background and Roads,Layout Elements, and Exits.&#x20;
* Feature Introduction： [Quick Layout-Parking Layout](/playable-tools-content-editor/content-editor-user-guide/component-and-quick-layout/quick-layout-parking-layout.md)
* Case Tutorial： [\<Car parking puzzle v1> Template Content Creation](/playturbo-case-study/playable-content-editor/parking-layout-gameplay-cases/less-than-car-parking-puzzle-v1-greater-than-template-content-creation.md)

<mark style="color:red;">Tips: In the "Playable Templates" interface, click "Quick layout" to quickly filter templates that support</mark> <mark style="color:red;"></mark><mark style="color:red;">**Quick layout**</mark> <mark style="color:red;"></mark><mark style="color:red;">functionality!</mark>

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