Interactive Videos<3 Taps>Tutorial
#Content Editor #Blank Canvas #Basic difficulty
Please note: The basic template "3 Taps Interactive Videos" was created following this tutorial!
1. Basic Info
[Difficulty]:β
[Applicable Products]:Universal
[Interaction]: Click
[Number of Interactions]: 3-Step Rediect
[Threads]: Single-threaded
[Core Assets]: Video (5 segments/coherent)
[Features]:Animation - Displacement Easing, Event - Press to play video from the beginning, Event - Redirect to next scene at video end.
2.Effect Preview
Scan to play
3. Gameplay Overview
Before starting the production, we need to outline the gameplay logic for this caseοΌ
Enter the trial, display "Initial Car Movement - Ready to Launch."
Show the "Operation Guide" to prompt the player to press for car launch.
Player presses anywhere on the screen, play the "First Car Launch" video.
Play the "Second Idle" video, show the "Operation Guide" again to prompt the player for car launch.
Player presses anywhere on the screen, play the "Second Car Launch" video.
Play the "Third Idle" video, show the "Operation Guide" again to prompt the player for car launch.
Player presses anywhere on the screen, redirect to the app store.
4.Production Approach
Core Concept: Minimize the number of animations and events within each scene, maintain clear logic in scene segmentation, and keep the layer structure simple.
Scene Segmentation: Based on the gameplay outlined in Part 3, we can divide this case into 3 scenes for production.
(Consisting of 5 video segments, Scene 1 and Scene 2 each include a looping video and feedback video, while Scene 3 serves as an ending page with a looping video).
Visual Rendering
Scene Description
Looping video for the first idle phase, guiding players to click and assemble the car. After the player clicks, play the video for the first car launch.
Looping video for the second idle phase, guiding players to click and assemble the car. After the player clicks, play the video for the second car launch.
Looping video for the third idle phase, guiding players to click and assemble the car. After the player clicks, redirect to the app store.
Animation
γGuide TextγοΌFlashing
γGuide FingerγοΌDisplacement Easing
γGuide ArrowγοΌSwipe left and right
γGuide TextγοΌFlashing
γGuide FingerγοΌDisplacement Easing
γGuide ArrowγοΌSwipe left and right
γGuide TextγοΌFlashing
γGuide FingerγοΌDisplacement Easing
γGuide ArrowγοΌSwipe left and right
Core Events
Trigger Object: Scene - Scene 1
Trigger Event: Press
Response Event: Play video from the beginning
Trigger Object: Layer - Video
Trigger Event: Ending time
Response Event: Redirect to the next scene
Trigger Object: Scene - Scene 2
Trigger Event: Press
Response Event: Play video from the beginning
Trigger Object: Layer - Video
Trigger Event: Ending time
Response Event: Redirect to the next scene
Trigger Object: Scene - Scene 3
Trigger Event: Press
Response Event: Redirect to the app store
Asset List
γVideoγοΌVideo A (Autoplay & Looping); Video A (Disable Autoplay & Looping)
γAudioγοΌCar launch sound effect, Car collision sound effect
γImageγοΌGuidance text, Guidance finger, Guidance arrow
γVideoγοΌVideo B (Autoplay & Looping); Video B (Disable Autoplay & Looping)
γAudioγοΌCar launch sound effect, Car collision sound effect
γImageγοΌGuide text, Guide finger, Guide arrow
γVideoγοΌVideo C (Autoplay & Looping)
γImageγοΌGuide text, Guide finger, Guide arrow
5. Production Guidelines
Step 1 - Scene Setup
β
°. Global Settings
Add background music and background image in the "Global Settings" section.
β
±. Global Scene
1οΌAdd persistent information in the "Global Scene": logo, CTA button.
2οΌAdjust the position and size of each asset accordingly.
3οΌGroup, arrange, and name the assets based on their types.
β
². Scene 1-3
1) In Scene 1, Scene 2, and Scene 3, respectively, add video, sound effects, guide finger, guide arrow, and guide text.
2) Adjust the position and size of each asset as necessary.
3) Group, arrange, and name the assets based on their types.
Step 2 - Animation Production
β
°. Guide Text
Select the guide text group "text:guide" on the left side of the layer panel and add the animation - Emphasize - Flashing. Set the parameters as follows:
β
±. Guide Finger
Select the finger group "hand" on the left side of the layer panel and add the animation - Universal - Displacement Easing. Set the parameters as follows:
β
². Guide Dotted Line
Select the right arrow image on the left layer, γrightarrowγ, and add an animation - Emphasize - Slide left and right. Set the parameters as follows:
Note: The animation for the left arrow image can be copied directly from the right arrow image, with the X-axis displacement parameter changed to -22.
Step 3 - Logic Settings
β
°. Scene 1/2: Scene events
1οΌIn Scene 1, add event - Press.
2οΌAdd response events - Hide guide-related assets; Hide looping video A.
Add response events - Play video A from the beginning; Play sound effects from the beginning.
3οΌAdd a response event - Disable the "Press" event (to ensure players can only click once).
4οΌOther response events: Set postback event information.
β
±. Scene 1/2: Layer events - Video
1οΌSelect video layer A.
2οΌAdd an event - Ending time.
3οΌAdd a response event - Redirect to the next scene.
Note: The event setup for Scene 2 is the same as Scene 1, with only the relevant assets being replaced with those from Scene 2. Therefore, we can use the "Copy/Paste Event" method to quickly create it.
β
². Scene 3: Scene events
1οΌIn Scene 3, add an event - Press.
2οΌAdd response events - Redirect to the app store; Set postback event information; Report the end of the playable ads.
β
³. Global Scene: Layer events - CTA button
In the global scene, select the button group and add an event - Press. Then, add a response event - Redirect to the app store.
Step 4 - Overall Preview
β
°. Landscape Layout
After completing the vertical layout for each scene, it is recommended to perform landscape layout (using the "Reuse Vertical Position and Size Configuration" button frequently).
β
±. Screen Adaptation
Perform screen adaptation for various device models and their orientations (portrait and landscape), and preview to check if the adaptation is appropriate.
β
². Overall Preview
After completing the entire production, you can perform an overall preview for different device models, languages, and orientations (portrait and landscape).
6. Demo Screen Recording
Note: This video is a demonstration recording of the tutorial mentioned above. It includes only visual content and does not have audio narration.
The video provides a detailed record of the step-by-step process of Blank Canvas in this case. The demonstration speed has not been adjusted significantly, making it convenient for you to view and learn. If you are already familiar with a particular step, you can skip it as needed.
Furthermore, below the demonstration recording, we have provided a complete set of assets used in this case. Click on the compressed file to download it. You can use these assets to follow the tutorial and try creating your own content, enabling you to get familiar with using the Content editor more quickly.
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