> For the complete documentation index, see [llms.txt](https://doc.playturbo.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://doc.playturbo.com/playable-tools-feature-changer/feature-changer-user-guide/editing-page-module-intro/parameter-settings-area/parameter-type-intro.md).

# Parameter Type Intro

## <mark style="color:blue;">📒Operations Supported by Feature Changer</mark>

Currently, the Feature Changer supports the following operations: Replace, Edit, View Details, Hide/Show, Adjust Gameplay Parameters, Delete, Download, Reset.

⚠️ <mark style="color:red;">If you need to make major adjustments (such as adding resources, adjusting resource positions, adjusting animation events, etc.), you will need to</mark> <mark style="color:red;"></mark><mark style="color:red;">**copy the project to Content Editor**</mark> <mark style="color:red;"></mark><mark style="color:red;">for further operation.</mark>  [Guidelines for Template Content Creation](/playable-tools-content-editor/content-editor-creation-tips-center/guidelines-for-template-content-creation.md)

<table><thead><tr><th width="185">Operation</th><th width="346">Detailed Description</th><th>Screenshot</th></tr></thead><tbody><tr><td><mark style="color:orange;"><strong>Replace Asset</strong></mark></td><td><ol><li>Click the <strong>Replace</strong> button at the asset slot or the <strong>+</strong> icon next to the slot to open the asset library.</li><li>Confirm the asset and its size.</li><li>Click <strong>Confirm</strong> to complete the asset replacement.</li><li>For text assets, simply modify the content directly in the text box.</li></ol></td><td><img src="/files/6KT2y1f3s7pog9aTO95F" alt="" data-size="original"></td></tr><tr><td><p><mark style="color:orange;"><strong>Edit Asset Size</strong></mark><strong>;</strong></p><p><mark style="color:orange;"><strong>Fine-tune Asset Locations</strong></mark></p></td><td><ol><li>Click the <strong>Edit</strong> button at the asset slot to open the editing window (the yellow frame represents the effective display area).</li><li>You can adjust the size of the image by modifying its scale within the window.</li><li>Drag the asset to fine-tune its position.</li><li>Note: The template's original assets cannot be edited.</li></ol></td><td><img src="/files/vtoYbdvQvIlgpn7XWD6R" alt="" data-size="original"></td></tr><tr><td><strong>View Details</strong></td><td><ol><li><strong>Double-clic</strong>k the slot to open the asset details window.</li><li>Here, you can view the asset's detailed information, such as previewing videos/sequence frames and listening to audio.</li><li>For image assets, you can also adjust the "filter" and "color filter."</li></ol></td><td><img src="/files/HWYbXhyJH5TSXSr2DX70" alt="" data-size="original"></td></tr><tr><td><mark style="color:orange;"><strong>Hide/Show Assets</strong></mark></td><td><ol><li>For assets that are not needed or you don't want to display, click the icon to <strong>Hide</strong> them.</li><li>Click again to restore and <strong>Show</strong> them.</li></ol></td><td><img src="/files/8xZ9cGlcX6CUeEzz1SVs" alt="" data-size="original"></td></tr><tr><td><mark style="color:orange;"><strong>Adjust Gameplay Parameters</strong></mark></td><td>Allows modification of the template's preset Gameplay Parameters.</td><td><img src="/files/zWmAk3ghEIGOw9zbveue" alt="" data-size="original"></td></tr><tr><td><strong>Delete Assets</strong></td><td>For assets that are no longer needed, you can Delete them.</td><td><img src="/files/KdoPc92n8qqGghxPcqTO" alt="" data-size="original"></td></tr><tr><td><strong>Download Assets</strong></td><td><ol><li>Supports downloading a single asset.</li><li>Supports one-click downloading all the assets of the template.</li></ol></td><td><p><img src="/files/CycLYJzDPLOliAdrUvxI" alt="" data-size="original"></p><p></p><p><img src="/files/fEpu1LalaRyuk4yBalSE" alt=""></p></td></tr><tr><td><strong>Reset Assets</strong></td><td>Click the Reset button to clear the current slot's operations and restore the template to its initial settings.</td><td><img src="/files/UNnjaLPHlOoIDQl5Omej" alt="" data-size="original"></td></tr></tbody></table>

####

## <mark style="color:blue;">📒Parameter Types & Upload Format Requirements</mark>

The Feature Changer supports modifying parameters including but not limited to: images, sequences, text, videos, audio, colors, and gameplay parameters.

💡 <mark style="color:red;">Hover your mouse over the</mark> <mark style="color:red;"></mark><mark style="color:red;">**"+"**</mark> <mark style="color:red;"></mark><mark style="color:red;">icon to view the format requirements for the corresponding asset slot!</mark> Replace assets according to the requirements to reduce package size and dimension issues.

<div align="left"><figure><img src="/files/VRD9lj2O081nGyrkY4kR" alt=""><figcaption></figcaption></figure></div>

### 1.Image

Images can be selected and uploaded from the Images Lib and My Assets Lib:

* **Images Lib**: Commercial assets provided by Playturbo.
* **My Assets**: Assets that you have uploaded personally (only show assets that meet the current formatting requirements).
  * You can browse all assets and select previously uploaded assets.
  * You can upload new assets from your local device.

<div align="left"><figure><img src="/files/87NkuITdbW0nNPz2ECE6" alt="" width="512"><figcaption></figcaption></figure></div>

### **2.Sequence**

Sequences can be selected and uploaded from the Public Motion Graphic and My Assets Lib:

* **Public Motion Graphic**: Commercial assets provided by Playturbo.
* **My Assets**: Assets that you have uploaded personally.
  * You can browse all assets and select previously uploaded assets.
  * You can upload new assets from your local device (<mark style="color:red;">Only show assets that meet the current formatting requirements.If the asset cannot be added after upload, it may be due to frame count issues.</mark>)

<div align="left"><figure><img src="/files/tDRv3Do1vAtJEi2lG3Ky" alt="" width="544"><figcaption></figcaption></figure></div>

⚠️<mark style="color:red;">**\[Please note] Upload format requirements:**</mark>

* **ZIP** format containing multiple **PNG** files (Note: The ZIP archive can only contain either one folder or multiple PNG files directly.）
* Maximum File Size: Less than 8MB
* **Naming Restriction:** PNG file names should not contain spaces. Additionally, they should end with a number and be numbered sequentially.
* Quantity Limit: **It should be greater than or equal to the original number of frames** (<mark style="color:red;">Hover your mouse over the "</mark><mark style="color:red;">**+"**</mark> <mark style="color:red;"></mark><mark style="color:red;">icon to check the specific size and frame count requirements.</mark>)

<div align="left"><figure><img src="/files/RaxURR2f16pFX6XrR6IX" alt=""><figcaption></figcaption></figure></div>

* After uploading the sequences, you can remove frames or adjust the sequence order in the window. Once done, click **Next** to complete the sequence replacement.

<div align="left"><figure><img src="/files/ebv78cBiQMpvgULeeQxL" alt=""><figcaption></figcaption></figure></div>

### 3. Text

* **Text Content**: Simply modify the content directly in the text box.
* **Text Style**: Click the brush icon to bring up the pop-up window, where you can modify the text style.
  * You can apply the current text style to other languages (excluding font and font size).
  * You can apply the current text style to the landscape mode.

<div align="left"><figure><img src="/files/8m1hEGF2umZJfqOuO5re" alt="" width="497"><figcaption></figcaption></figure></div>

🌟**Supplement：Font**

* Support "Apply to texts in the same language".
* Support selecting a font from the Public Font Library for replacement or upload custom fonts locally for replacement.
* **Local font file format requirements:** ttf;otf，max10M.
  * Click the \[+Upload] button to bring up the local assets pop-up window and select the assets that meets the requirements.
  * After successful upload, add 'Uploaded' under 'Current Font' to display the font that was successfully uploaded.
  * If the font is deleted, a missing font pop-up window will appear when the project is reopened, and a new font selection is required at this time.

<div align="left"><figure><img src="/files/cVMOaWKHHtTbndVS4DF9" alt=""><figcaption></figcaption></figure></div>

### 4. Video

Videos need to be selected from the My Assets for upload and replacement (only show assets that meet the current formatting requirements).

* You can browse all assets and select previously uploaded assets.
* You can upload new assets from your local device.

<div align="left"><figure><img src="/files/h7Kg4z4bW8DqV7Zlax6q" alt=""><figcaption></figcaption></figure></div>

### 5. Audio

Audios can be selected and uploaded from the Public Sound/Public BGM and My Assets Lib:

* **Public Sound/Public BGM**: Commercial assets provided by Playturbo.
* **My Assets**: Assets that you have uploaded personally (only show assets that meet the current formatting requirements).
  * You can browse all assets and select previously uploaded assets.
  * You can upload new assets from your local device.

<div align="left"><figure><img src="/files/vmrvKBmmjdQjAZrxBT7D" alt=""><figcaption></figcaption></figure></div>

* Support adjusting the audio volume.

<div align="left"><figure><img src="/files/ElE4nPeG23BJRfLyGCtT" alt=""><figcaption></figcaption></figure></div>

### 6. Color <a href="#ydowb" id="ydowb"></a>

Some templates may include color settings, which can be modified or cleared.

<div align="left"><figure><img src="/files/2cVxd74DgTmPDQQLyLDt" alt=""><figcaption></figcaption></figure></div>

### 7. <mark style="background-color:red;">Gameplay Parameters</mark>

* For templates that involve code, adjustments to specific gameplay elements are supported.
* Hovering over the "question mark" will display a detailed description of the parameters.
* The gameplay parameters that can be adjusted vary for each template. You can check the details by entering the project.

**\[**<mark style="color:red;">**Extra Redirection / Extra jumps**</mark>**&#x20;] Explanation:** For most templates (especially those involving code), the gameplay parameters usually include an option called “Extra Redirection” or  “Extra jumps” , which allows you to quickly adjust the number of trial steps. This means after the player performs a valid operation *x* times, it will trigger a redirection to the app store (and users can return to continue the trial). &#x20;

You can freely set this value based on your creative needs.&#x20;

*<mark style="color:orange;">\*Set to 0 to disable — no redirection will occur during the trial.</mark>*

<div align="left"><figure><img src="/files/xiYyWLcx2P9Azj6sUzpc" alt=""><figcaption></figcaption></figure></div>

**🌟 Gameplay Parameter Types Example** (including but not limited to):

<table><thead><tr><th width="323" align="center">Parameter types</th><th align="center">Screenshot reference</th></tr></thead><tbody><tr><td align="center">slider</td><td align="center"><div><figure><img src="/files/xKIo9ZGf8zVYa0BVVH2P" alt=""><figcaption></figcaption></figure></div></td></tr><tr><td align="center">input</td><td align="center"><img src="/files/h8iZiczCGv31POavFVgH" alt=""></td></tr><tr><td align="center">switch</td><td align="center"><img src="/files/kAnqMLSIMejS0YTpGJqd" alt=""></td></tr><tr><td align="center">radio</td><td align="center"><div><figure><img src="/files/13PD1m0DihyNeEsBenTS" alt=""><figcaption></figcaption></figure></div></td></tr><tr><td align="center">checkbox</td><td align="center"><img src="/files/A7a1lwhMg4OcqwWfiAkK" alt=""></td></tr><tr><td align="center">select</td><td align="center"><img src="/files/4a3fP6joRIktRU5VinNX" alt=""></td></tr></tbody></table>
