Response Event
#Content Editor
Last updated
#Content Editor
Last updated
1οΌAfter adding a trigger event, click the "Add response event" button.
2οΌClick "Select response event" to open the response event type options.
3οΌBased on the gameplay and asset requirements, select the appropriate response event for configuration.
Note: The response event type options only display assets/animations added in the current scene.For example, if no animations are set in Scene 1, the response events related to animations will not be displayed when selecting response event types.
Clicking the icon button allows you to edit or replace the already added response events.
Clicking the icon button allows you to delete the current response event.
When you have a large number of response events in your project, you can use the filtering function to quickly find and modify the target response events.
1οΌClick the icon button to open the response event filtering window.
2οΌCheck the desired response event categories and click "Apply."
3οΌTo revert back to displaying all response events, click "Clear all."
Response events include 13 types:[Redirection and postback], [Layer], [Timer], [Event], [Others], [Sound Effects], [Video], [BGM],[Single Animation], [All Animations], [Sequence], [DragonBone]and [Particles].
Redirection and postback
Redirect to the specified scene
Redirect to the next scene
Redirect to app store
Report the end of the playable ads
Set Tracking Event
Layer
Set location
Set scale
Set rotation
Set width
Set height
Show/hide layer
Set transparency
Set color
Timer
Execution delay
Cancel execution delay
Event
Enable events
Disable events
Others
Screen jitter
Assign the value
Retry Playable
Single Animation
Play a single animation
Pause a single animation
Continue playing a single animation
Reset single animation
All Animations
Play all group animations
Pause all group animations
Resume group animations
Play all animations from the beginning
Resume all animations
Pause all animations
Reset all animations
Particles
Display particle effect
Pause particle effect
Turn off particle effect
Particle color
Sequence
Play sequence frame
Pause Sequenc
DragonBone
Play DragonBone
Pause DragonBone
Video
Play video from the beginning
Continue playing video
Pause the video
Sound Effects
Play sound
Continue playing sound
Pause sound
BGM
Play background music from the beginning
Continue playing background music
Pause the background music
1οΌRedirect to the specified sceneοΌSelect the target scene for redirection.
2οΌRedirect to the next sceneοΌRedirect to the scene based on the order in the left scene area.
3οΌRedirect to app storeοΌThis is a necessary event that must be set for each project. Depending on the creative needs, this response event should be added at the appropriate moment to ensure that the playable material can successfully redirect to the product store page after being deployed.
4οΌReport the end of the playable adsοΌOnce set, this event will report playable ads completion when the trigger event it is associated with occurs. It is typically set on the last interaction step (this setting is mandatory for Mintegral and Vungle channels).
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5οΌSet Tracking EventοΌSelect a Tracking ID and edit the tracking name.
Note: The maximum limit for tracking IDs is 15, but multiple tracking events can be set under the same ID with the same tracking name. Modifying one will automatically modify others with the same ID.
When adding a response event "Set Tracking Event" for a trigger event, this response event serves as a "custom tracking." Users can add multiple "custom trackings" based on their creative needs and materials.
For example, to add an event "Press" on the download button group - add response event "Set Tracking Event" - select the tracking ID as 1 - edit the tracking name as "Player Pressed Download Button." This way, a custom tracking is successfully added.
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1οΌSet location/Set scale/Set rotation/Set width/Set height/Set transparency/Set color: After selecting the corresponding event, continue by selecting the response object and adjusting the corresponding parameters.
Note: We generally recommend not using the "Set location" response event because it represents the layer's "absolute position," which is a fixed value and does not automatically adapt to changes in screen orientation or different device models. This may lead to misalignment of layers on some devices. We suggest using "Show/hide layer" to achieve similar effects.
2οΌShow/hide layer: After selecting the event, continue by selecting the response object and its "show/hide" status.
For example, if you want to hide the guide finger when the player presses the screen, you can use this response event to hide the guide.
1οΌExecution delay: Set the "delay time," which defaults to 0s.
2οΌCancel execution delay: Select the timer ID to cancel, which corresponds to the timer name edited when setting the "execution delay."
After setting an event, it is enabled by default.
1οΌDisable events: Select the event from the added events, and the selected event will be disabled and no longer take effect.
2οΌEnable events: Re-enable a previously disabled event.
1οΌScreen jitter: It creates a screen vibration effect, typically used as feedback for player errors or game failures.
After selecting this option, edit the duration of the screen shake, jitter frequency, and maximum jitter distance.
2οΌAssign the value: Select the corresponding global variable, mathematical operation, or operand.
3οΌRetry Playable: When triggered, it restarts the trial playthrough from the beginning.
When a layer has multiple animations added, this response event can be used to control the playback of individual animations.
1οΌPlay a single animation: Select the response object and the specific animation to play.
2οΌPause a single animation: Select the response object and the specific animation to pause.
3οΌContinue playing a single animation: Select the response object and the specific animation to resume.
4οΌReset single animation: Select the response object and the specific animation to resume.
When a layer has one or more animations added, and these animations are intended to achieve the same effect that can be controlled collectively, this response event can be used to control the playback of all animations on that layer.
1οΌPlay all group animations: Select the response object (layer) to play all animations of that layer and all layers within its group.
2οΌPause all group animations: Select the response object (layer) to pause all animations of that layer and all layers within its group.
3οΌResume group animations: Select the response object (layer) to continue playing all animations of that layer and all layers within its group.
4οΌPlay all animations from the beginning: Select the response object (layer) to play all animations of that layer.
5οΌResume all animations : Select the response object (layer) to continue playing all animations of that layer.
6οΌPause all animations: Select the response object (layer) to pause all animations of that layer.
7οΌReset all animations: Select the response object (layer) to return all animations of that layer to their initial state.
1οΌDisplay particle effect: Simply select the response object.
2οΌPause particle effect: Simply select the response object.
3οΌTurn off particle effect: Simply select the response object.
4οΌParticle color: After selecting the response object, click on the color block icon to choose the particle birth color.
Note: After adding a particle effect, the default parameter is set to "Auto Play Once." To modify it, select the particle effect layer and adjust the parameters in the right-side parameter area.
1οΌPlay sequence frame: Select the response object, choose whether to loop the sequence, set the number of times to play, enable play back and forth, and decide whether to hide the sequence after it finishes playing.
Note: " Play back and forth" means playing the sequence forward once and then playing it in reverse once, which counts as one cycle. Play back and forth is only available when the "Cycles" is greater than 1.
2οΌPause Sequenc: Simply select the response object to pause.
Note: After adding a sequence, the default parameter is set to "Auto and Loop Play." To modify it, select the sequence layer and adjust the parameters in the right-side parameter area.
1οΌPlay DragonBone: Select the response object, specify the animation name, choose whether to loop the animation, and set the playback speed.
2οΌPause DragonBone: Simply select the response object to pause.
Note: After adding a DragonBone asset, the default parameters are "Auto Play" and "Playback Speed: 1s." To modify them, select the DragonBone layer and adjust the parameters in the right-side parameter area.
1οΌPlay video from the beginning: Select the response object, set the number of times to play, choose whether to loop the video, and decide whether to keep the last frame of the video after it finishes playing.
2οΌContinue playing video: Simply select the response object.
3οΌPause the video: Simply select the response object.
Note: After adding a video asset, the default parameters are "Auto Play 1 Time" and "Keep Last Frame." To modify them, select the video layer and adjust the parameters in the right-side parameter area.
1οΌPlay sound: Select the response object, choose whether to loop the audio, and set the number of times to play.
2οΌContinue playing sound: Simply select the response object.
3οΌPause sound: Select the response object and decide whether to pause all sound effects in the current scene after pausing the audio.
Note: After adding an audio asset, the default parameter is "Do Not Auto Play." To modify it, select the audio layer and adjust the parameters in the right-side parameter area.
1οΌPlay background music from the beginning
2οΌContinue playing background music
3οΌPause the background music
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Note: This response event needs to be based on already added Global Variables and used in conjunction with "Condition" (refer to the specific usage in the feature introduction document).