> For the complete documentation index, see [llms.txt](https://doc.playturbo.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://doc.playturbo.com/video-tools-video-editor/video-editor-user-guide/standout-features/batch-production-function-swap/function-step-by-step-intro/add-assets-to-asset-group.md).

# Add assets to Asset Group

After the resource group is created, you need to add more assets of the same type to the asset group, and these assets will be used as replaceable material combinations to generate videos.

## <mark style="color:blue;">Two ways to add assets</mark>

### 1.Upload files from your local device

* In the "Aseet Group Details" page, you can directly upload local resources by clicking the "Upload" area or dragging and dropping files into this area.

<div align="left"><figure><img src="/files/gOYTEEk0raKMJRVgyXJt" alt=""><figcaption></figcaption></figure></div>

### 2.Add from assets

* In the "Aseet Group Details" page, click on "Add from Assets".

<div align="left"><figure><img src="/files/N8n08rxVpIkdjmLs4jD7" alt=""><figcaption></figcaption></figure></div>

* In the pop-up window, you can select one or more resources from "Project asset", "My assets", or "Video library" and add them to the resource group.
* After selecting the resources, click "Add to asset Group" to complete the process.

<figure><img src="/files/qK11uAcOZGBTIFy7XhVg" alt=""><figcaption></figcaption></figure>


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