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On this page
  • 1.Package Size Estimation Intro
  • 2.Package Size Estimation Operations
  • 3.Asset Size Recommendations
  1. Playable Tools-Content Editor
  2. Content Editor-User Guide
  3. Editing Page Module Intro
  4. Work Preview Area

Package Size Estimation

#Content Editor

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Last updated 5 months ago

Entrance:Work Preview Area>>>Package Size Estimation

1.Package Size Estimation Intro

  • Therefore, during the creation process, it is important to manage asset sizes to control the overall package size.

  • The "Package Size Estimation" feature allows you to check the current package size at any time during production.

  • It is recommended to use the "Package Size Estimation" feature multiple times throughout the production process to prevent exceeding the size limit.

2.Package Size Estimation Operations

  • Click the "Package Size Estimation" button below the project preview area to obtain the current package size of the project (please wait for a moment).

  • Once the estimation is complete, the package size under high, medium, and low quality dimensions will be displayed, providing a reference before applying or downloading the project.(Please Note: The estimated package size serves as an approximate reference. Due to different platform packaging mechanisms, the actual exported package size may vary.)

  • Additional Notes: For the high/medium/low quality indicators, the platform applies different compression parameters to images, audio, video, and other assets in the project. Since compression rates vary across assets, there is no fixed compression ratio.

  • Please Note: The actual package size is calculated based on the assets that have been added to the project.

3.Asset Size Recommendations

  • Video: < 3MB

  • Audio: < 1MB

  • Static Image: < 1MB

  • Sequence: < 8MB

  • DragonBone: < 1MB

2)Recommended File Compression Tools:

  • Common software for compressing videos: Handbrake

⚠️3)Please Note: If you need to add a large number of sequences or video assets to your project, it’s recommended to compress the files externally or adjust the implementation method first, based on the current size requirements. This helps control the overall asset size! Otherwise, if the package significantly exceeds the size limit, compression during the download stage may fail, leading to rework.

💡 Suggestions for Adjusting Implementation Methods:

Many elements can likely be achieved using a combination of single image + video/sequences or single image + animations. (For complex or time-consuming parts, use videos or sequences; for standard content, use single images and create animations directly on the platform.) This approach reduces the number of large assets.

When launching playable ads, different channels have varying requirements for the package size (👉For details, please refer to: ).

1)Currently, the platform has the following requirements for the size of different types of assets (👉 ) :

Popular website for compressing images:

Related Reading:

(For package size requirements of each channel, please refer to: )

💡
Tinyjpg.com
5.Compress the work
📒Supported Ad Networks & Test Apps
📒Supported Ad Networks & Test Apps
4.Asset Upload Format Requirements