> For the complete documentation index, see [llms.txt](https://doc.playturbo.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://doc.playturbo.com/playable-tools-content-editor/work-creation-important-notice.md).

# WORK CREATION-IMPORTANT NOTICE⚠️

⚠️<mark style="color:red;">If the "Redirect to app store" and "Report the end of the playable ads" are not set before exporting the project, the following prompt will appear, and the project cannot be exported. You need to complete these settings before exporting.</mark>

<mark style="color:red;">⚠️If not set, it will result in the material being unable to be properly launched, or it may directly impact the performance of the material's campaign!</mark>

⚠️ Generally, playable templates come with pre-set "Redirect to app store" and "Report the end of the playable ads" configurations, so no adjustments are needed. However, if any event modifications are made to the template, it's recommended to perform an additional check.

<div align="left"><figure><img src="/files/jfTyUvzTB2dYqZ41WOE0" alt=""><figcaption></figcaption></figure></div>

## 📒<mark style="color:blue;">Redirect to app store</mark>

Add the \[Redirect to app store] response event at an appropriate location, to ensure that users can move to the download page.

👉Related content： [/pages/2LEF3PJ8v0Vr7K9WNDAR#id-1.redirection-and-postback](https://doc.playturbo.com/playable-tools-content-editor/pages/2LEF3PJ8v0Vr7K9WNDAR#id-1.redirection-and-postback "mention")

**How to set the redirection(3 methods):**

### **1. Set the download button redirection**

When the player interacts with the button, will be redirected.

* Select the button or the button group in the **layer**.
* Click \[Add Event] and select the interaction.
* Select the response event as \[Redirect to app store] and save.

<div align="left"><figure><img src="/files/mZeJYTMo8XM6Y9aza2jH" alt=""><figcaption></figcaption></figure></div>

### **2.  Full-screen redirection**

The player interacts with anywhere within the full-screen, will be redirected.

* Select the end **scene**.
* Click \[Add Event] and select the interaction.
* Select the response event as \[Redirect to app store] and save.

<div align="left"><figure><img src="/files/GXHPzDPrrP4x86Vltcso" alt=""><figcaption></figcaption></figure></div>

### **3.  Timing redirection**&#x20;

Automatically redirect to the store without any interactions.

> <mark style="color:red;">**Please Note:**</mark> <mark style="color:red;"></mark><mark style="color:red;">Some channels, such as</mark> <mark style="color:red;"></mark><mark style="color:red;">**Mintegral**</mark><mark style="color:red;">, do</mark> <mark style="color:red;"></mark><mark style="color:red;">**not**</mark> <mark style="color:red;"></mark><mark style="color:red;">allow automatic redirection. If you are delivering creatives to these channels, any timed redirection should occur</mark> <mark style="color:red;"></mark><mark style="color:red;">**within 1 second**</mark><mark style="color:red;">. Longer delays may cause the redirection event to be intercepted, preventing users from being redirected to the app store successfully.</mark>

* Select the scene, click Add Event, choose Timing Trigger, and set the Execution Delay.
  * Or Select the layer, add any trigger event, then add the Execution Delay response event and set the desired delay duration.
* Select the response event as \[Redirect to app store]  and save.

<div align="left"><figure><img src="/files/aL58XZTIXtBmY205Eyku" alt=""><figcaption></figcaption></figure> <figure><img src="/files/E7yUF9T7iyifvhjpyaqU" alt=""><figcaption></figcaption></figure></div>

## 📒<mark style="color:blue;">Report the end of the playable ads</mark>

For the Vungle and Mintegral channels, it's required to set the "Report the end of the playable ads" event to ensure that the playable's content flow is complete and meets the campaign requirements (this is not a mandatory requirement for other channels). Therefore, <mark style="color:red;">if your playable is intended for the Vungle or Mintegral channels, you need to configure the "Report the end of the playable ads" event at the end of the gameplay.</mark>

👉Related content： [/pages/2LEF3PJ8v0Vr7K9WNDAR#id-1.redirection-and-postback](https://doc.playturbo.com/playable-tools-content-editor/pages/2LEF3PJ8v0Vr7K9WNDAR#id-1.redirection-and-postback "mention")

**How to set the report (2 methods):**

### **1. Set the scene attributes**

* Select the end scene, enter the scene setting.
* Select the check box \[Ending Scene].
* **Note:** Checking "Ending Scene" here means that the "Report the end of the playable ads" event will be triggered as soon as the scene is entered, rather than waiting until the end of the gameplay. <mark style="color:red;">Therefore, when your playable project only has one scene, it is not recommended to check this option directly for the scene! Please use Method 2 instead!</mark>

👉Related content： [/pages/CsrdnZSSQwB4jKGg3eEu#id-2.related-issues-with-playable-material-on-mintegral-platform](https://doc.playturbo.com/playable-tools-content-editor/pages/CsrdnZSSQwB4jKGg3eEu#id-2.related-issues-with-playable-material-on-mintegral-platform "mention")

<div align="left"><figure><img src="/files/doqwTXVfM6lStkg5xvf4" alt=""><figcaption></figcaption></figure></div>

### **2.  Set up a response event to report**

* Select a layer or a scene.
* Click \[Add Event] and select the trigger event.
* Select the response event as \[Report the end of the playable ads] and save.

Typically, the playable ends at the same time the user is redirected to the app store.

<div align="left"><figure><img src="/files/hHCj8koc87wohhbSw3oX" alt=""><figcaption></figcaption></figure></div>
