WORK CREATION-IMPORTANT NOTICE⚠️
After completing the project, please ensure that you have set up both the Redirect to app store and Report the end of the playable ads before exporting the work!!!
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After completing the project, please ensure that you have set up both the Redirect to app store and Report the end of the playable ads before exporting the work!!!
Last updated
⚠️If the "Redirect to app store" and "Report the end of the playable ads" are not set before exporting the project, the following prompt will appear, and the project cannot be exported. You need to complete these settings before exporting.
⚠️If not set, it will result in the material being unable to be properly launched, or it may directly impact the performance of the material's campaign!
⚠️ Generally, playable templates come with pre-set "Redirect to app store" and "Report the end of the playable ads" configurations, so no adjustments are needed. However, if any event modifications are made to the template, it's recommended to perform an additional check.
Add the [Redirect to app store] response event at an appropriate location, to ensure that users can move to the download page.
How to set the redirection(3 methods):
When the player interacts with the button, will be redirected.
Select the button or the button group in the layer.
Click [Add Event] and select the interaction.
Select the response event as [Redirect to app store] and save.
The player interacts with anywhere within the full-screen, will be redirected.
Select the end scene.
Click [Add Event] and select the interaction.
Select the response event as [Redirect to app store] and save.
Automatically redirect to the store without any interactions.
Please note that some networks will not accept this type of redirection.
Select the end scene.
Click [Add Event] and select [Timing Trigger]
Set the execution delay time, select the response event as [Redirect to app store] and save.
For the Vungle and Mintegral channels, it's required to set the "Report the end of the playable ads" event to ensure that the playable's content flow is complete and meets the campaign requirements (this is not a mandatory requirement for other channels). Therefore, if your playable is intended for the Vungle or Mintegral channels, you need to configure the "Report the end of the playable ads" event at the end of the gameplay.
How to set the report (2 methods):
Select the end scene, enter the scene setting.
Select the check box [Ending Scene].
Note: Checking "Ending Scene" here means that the "Report the end of the playable ads" event will be triggered as soon as the scene is entered, rather than waiting until the end of the gameplay. Therefore, when your playable project only has one scene, it is not recommended to check this option directly for the scene! Please use Method 2 instead!
Select a layer or a scene.
Click [Add Event] and select the trigger event.
Select the response event as [Report the end of the playable ads] and save.
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