# Parameter Area

In the track area, after adding the required assets and elements, you need to configure them in detail in the parameter area. The parameter area contains two modules that need to be set separately:

* Global Parameters: Click "Global Settings" to view the global parameters in the parameter area, which are used to set the general configuration for the entire interactive video project.
* Asset Parameters: Select a specific asset in the track area (such as video, image, audio, interactive elements, etc.), and the parameter area will display the adjustable parameters for that asset.

<figure><img src="/files/nkLcEG67hLqklDMoLuiG" alt=""><figcaption></figcaption></figure>

## <mark style="color:blue;">📒Global Parameters</mark>

Global parameters are basic settings for the entire interactive video project, including three parts: background music, background image, background color & default language & setting redirects.

### **1.Background Image and BGM**

* **Background Image**: By default, it is positioned at the very bottom of all layers. It automatically stretches to fill the full screen based on different preview devices. It supports uploading, replacing, cropping, adjusting filters, and deleting.
* **Background Color**: You can choose a preset color or input a custom color code. When both the background image and background color are present, the background color will take priority.
* **BGM**: Background music plays automatically and loops by default. It supports uploading, replacing, trimming, previewing, adjusting volume, and deleting.

For more details on "BGM/Background Image/Background Color", it is basically the same as the Content Editor. You can directly jump to refer👉 [Adjustment of permanent content](/playable-tools-content-editor/content-editor-user-guide/editing-page-module-intro/parameter-setting-area/global-settings/adjustment-of-permanent-content.md)

🌟Suggestion: Pre-set these global parameters at the beginning of the production to set the tone for the overall design.

<figure><img src="/files/tBT13mNbfLLd4ZKDkV8D" alt=""><figcaption></figcaption></figure>

### **2.Language Configuration**&#x20;

Adjust or add languages for different target regions, allowing you to deliver one asset in multiple languages and regions.

For more details on the "Default Language", it is basically the same as the Content Editor. You can directly jump to refer👉 [Multi-language Configuration and Translation](/playable-tools-content-editor/content-editor-user-guide/editing-page-module-intro/parameter-setting-area/global-settings/multi-language-configuration-and-translation.md)

<div align="left"><figure><img src="/files/GtL2pYzJ2KDaafywsYvq" alt=""><figcaption></figcaption></figure></div>

### **3.Setting Redirect**

**Auto-redirect to app store after end**: This is off by default.  When enabled, the game will automatically redirect to app store when the game ends. *(The timing for the end of the trial: After the last video in the complete branch has finished playing)*

> <mark style="color:red;">Please note that this setting only controls the automatic redirect behavior after the playable ends and does not trigger the redirect tracking event. Some networks, such as Applovin, may not support local compatibility and could fail to redirect properly. To ensure reliability, we recommend additionally setting up a manual “Redirect to App Store” event.</mark>

**Auto-redirect to app store after specified number of clicks**:  Default is 0 clicks. You can set the number of clicks required for the game to automatically redirect to app store after a certain number of effective interactions.

<div align="left"><figure><img src="/files/Ma7NBbIbBXKQUqb3ZgEq" alt=""><figcaption></figcaption></figure></div>

## <mark style="color:blue;">📒Asset Parameters</mark>

When you select a specific asset in the track area, the parameter area will display the adjustable parameters for that asset.&#x20;

There are three types of asset parameters: Exterior, Animation, and Events (Interaction Settings).

<table><thead><tr><th width="311">Assets</th><th data-type="checkbox">Exterior Parameters</th><th data-type="checkbox">Animation Parameters </th><th data-type="checkbox">Event Parameters </th></tr></thead><tbody><tr><td>Video</td><td>true</td><td>false</td><td>false</td></tr><tr><td>Image (including sequences/particles/DragonBones)</td><td>true</td><td>true</td><td>true</td></tr><tr><td>Text</td><td>true</td><td>true</td><td>true</td></tr><tr><td>Audio</td><td>true</td><td>false</td><td>false</td></tr><tr><td>Interactive Elements</td><td>false</td><td>false</td><td>true</td></tr></tbody></table>

### **1.**&#x45;xterior

When selecting video, image, text, or audio assets, Exterior parameters can be set.

For the function intro of the \[Exterior], it is basically the same as the Content Editor. You can directly jump to refer 👉 [Exterior - Layer Parameters](/playable-tools-content-editor/content-editor-user-guide/editing-page-module-intro/parameter-setting-area/exterior-layer-parameters.md)

### **2.Animation**

When selecting image or text assets, animation parameters can be set. These are typically used for guidance and effect feedback.

For the function intro of the \[Animation], it is basically the same as the Content Editor. You can directly jump to refer 👉 [Animation - Layer Parameters](/playable-tools-content-editor/content-editor-user-guide/editing-page-module-intro/parameter-setting-area/animation-layer-parameters.md)

### **3.Event**

When selecting image, text, or interactive elements, event parameters can be set.

* **Image/Text Trigger Events**: Only "press" is supported for trigger events. The response events include "Redirect to app store"  "Set Tracking Event" and "Continue playing video."
* **Interactive Elements Event Settings**:  For details on setting event parameters for interactive elements, it is integrated into the track area’s user guide. You can directly jump to refer \[Track Area] 👉 [4.Add and Edit Interactive Elements](https://playturbo-doc-en.mindworks-creative.com/playable-tools-interactive-video-editor/interactive-video-editor-user-guide/track-area#id-4.add-and-edit-interactive-elements)
  * Interactive types within video nodes support: Freeze, Loop, and Hold.
  * Interactive types between video nodes support: Freeze, Loop, and Auto Redirection.

<div align="left"><figure><img src="/files/UQcC4cR6mlu7zDVcTsGr" alt=""><figcaption><p>Events Supported for Images/Text</p></figcaption></figure> <figure><img src="/files/XFXsXUkQeGSjqKVQL2CY" alt=""><figcaption><p>Interaction Types Supported within a Node</p></figcaption></figure> <figure><img src="/files/0Oo8vzCugvYdQ9XtUtJ5" alt=""><figcaption><p>Interaction Types Supported between Nodes</p></figcaption></figure></div>


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