Playturbo Help Center
CN
  • 😃Welcome to Playturbo
    • Login Guide
    • Subscribed Users-Page Guide
    • Customized Users-Page Guide
  • 💡Playable Tools-Feature Changer
    • Playable Creation Flow
      • 💻Template Feature Creation-Case Study Video
    • How to create a project/version
      • Subscribed Users-Create a project
      • Customized Users - Create a version
    • Feature Changer-User Guide
      • Editing Page Module Intro
        • Parameter Settings Area
          • Parameter Type Intro
          • Multi-language Configuration and Translation
        • Work Preview Area
        • Project Operation Area
          • Feature Changer - Download&Apply
      • Special Feature:3D Templates
        • 3D Templates - Basic Feature Overview
        • 3D Model Order
    • Feature Changer-FAQ
      • Asset Replacement Issues
      • Material Effect Issues
  • 💡Playable Tools-Content Editor
    • Playable Creation Flow
      • 💻Blank Canvas - Interactive Endcard
      • 💻Blank Canvas - Fixed-step Playable
      • 💻Template Content Creation - Case Video
    • Work Creation-Create a New Project
    • WORK CREATION-IMPORTANT NOTICE⚠️
    • Content Editor-User Guide
      • Editing Page Module Intro
        • Top Asset Library
          • Project Assets
          • Asset Library
            • Public Asset Library
            • My Asset Library
          • Interactive Area
          • Presets Library
          • Global Variables
          • Gameplay Template
        • Scene Area
          • Global Settings
          • Scene
        • Layer Area
        • Quick Access Area
        • Parameter Setting Area
          • Global Settings
            • Adjustment of permanent content
            • Multi-language Configuration and Translation
          • Gameplay Parameters - Scene Parameters
          • Scene setting - Scene Parameters
          • Exterior - Layer Parameters
            • Image parameters
            • Sequence parameters
            • Spine Parameters
            • Text parameters
            • Particle Parameters
              • Particle Thumbnail
              • Play Settings
              • Particle Parameters
              • Physics Parameters
            • Video parameters
            • Audio parameters
          • Animation - Layer Parameters
          • Event - Common Parameters
            • Trigger Event
            • Response Event
          • Screen adaptation
        • Work Preview Area
          • Preview Switch
          • Package Size Estimation
          • Quick Positioning
          • Canvas ruler and reference line
        • Project Operation Area
          • Preview
          • Save
          • Content Editor - Download&Apply
      • Component & Quick Layout
        • Match Lines Component
        • Draw Lines Component
        • Erase Component
        • Mask Component
        • Carousel Component
        • Quick Layout-Grid Board Layout
        • Quick Layout-Parking Layout
    • Content Editor-FAQ
      • Asset Issues
      • Animation Issues
      • Event Issues
      • Adaptation Issues
      • Component Issues
      • Export & Deployment Issues
    • Content Editor-Creation Tips Center
      • Guidelines for Template Content Creation
      • Common Creation Tips
        • Creation Tips - Suggestions for Creation Process
        • Creation Tips - Scene Creation
        • Creation Tips - Assets
        • Creation Tips - Animation Setting
        • Creation Tips - Event Setting
        • Creation Tips - Adaptation
        • Creation Tips - Suggestions for Gameplay
      • Project Self-Check Guide
  • 💡Playable Tools-Video to Playable
    • Playable Creation Flow
      • 💻Video to Playable - Case Study Video
    • Work Creation-New Creation Guide
    • Video to Playable - User Guide
      • Asset Area
      • Storyboard
      • Track Area
      • Parameter Area
      • Preview Area
      • Video to Playable - Download&Apply
  • 💡Video Tools-Video Editor
    • Video Creation Flow
      • 💻Video Editor-Case Study Video
    • Work Production - New Creation Guide
    • Video Editor - User Guide
      • Creative Making - Editing Page Module Intro
        • Assets
          • Asset Library
          • Common Asset Library
            • Common Asset Library Introduction
            • Common Assets Operations
        • Canvas
        • Track
        • Parameter Editing Module
          • Video Parameters
          • Image Parameters
          • Text Parameters
          • Audio Parameters
          • Transition Parameters
          • Filter Parameters
        • Operation bar
          • Export & Download Videos
      • Video Templates
      • Standout Features
        • Batch Production Function(Swap)
          • Production process overview
            • Batch Production-Guide Video
          • Function Step-by-step Intro
            • What is Asset Group
            • Create Asset Group
            • Add assets to Asset Group
            • Add Asset Group to the track
            • Adjust Asset Group Parameters
              • Adjust Asset Group Parameters
              • Adjust Asset Parameters within the Group
            • Swap & Time Sequence Swap
            • Batch Export & Download & Apply
        • Size Adaption(Video Editor)
        • Multi-language Adaption(Video Editor)
        • AI Function
          • AI Removal
          • Intelligent Dubbing
          • Subtitle Intelligent Recognization
          • Intelligent Splitting
  • 💡Video Tools-Layout Template
    • Video Creation Flow
      • 💻Layout Template-Case Study Video
    • Work Production - New Creation Guide
    • Layout Template - User Guide
      • Assets Upload(including Size Adaption)
      • Multi-language Adaption(in common)
      • Standout Features:AI Removal
  • 💡Image Tools-URL to Image
    • Image Creation Flow
    • URL to Image - New Creation Guide
    • URL to Image - User Guide
  • 📒Playturbo-Case Study
    • Playable-Content Editor
      • General Gameplay Cases
        • Basic Tutorial - Template content creation Tutorial
          • Animation Loop-Template content creation Tutorial
          • Two-slides Interactive Videos-Template content creation Tutorial
        • Basic Tutorial - Blank Canvas Tutorial
          • IEC<Animation Loop>Tutorial
          • IEC<Basic Two Options>Tutorial
          • Interactive Videos<Two-slides>Tutorial
          • Interactive Videos<3 Taps>Tutorial
          • Interactive Videos<Two options & endings>Tutorial
          • Interactive Videos<3-step interaction>Tutorial
        • Simple Tutorial - Blank Canvas Tutorial
          • Interactive Videos<Simulating Movement>Tutorial
          • 2D Playable<Choose One from Three>Tutorial
          • 2D Playable<Hide after Clicking on the Item>Tutorial
          • 2D Playable<Drag and Drop to the Specified Position>Tutorial
          • 2D Playable<Click to switch multiple items>Tutorial
      • Elimination & Match Gameplay Cases
        • Grid Board Layout - Template Content Creation
        • <Tile Games> Template Content Creation
        • ⭐<Block Elimination>Blank Canvas Tutorial
        • <Match 3 Dress Up>Blank Canvas Tutorial
        • ⭐<Goods Sort>Blank Canvas Tutorial
        • <Merge New Items>Blank Canvas Tutorial
      • Carousel & Display Gameplay Cases
        • Carousel Component - Blank Canvas Tutorial
      • Parkour Gameplay Cases
        • 3-Step Interactive Video - Blank Canvas Tutorial
        • Parkour & Left-right Select - Template Content Creation
        • 【Couple Flip 1】Video Parkour(split videos)
        • 【Couple Flip 2】Replace Animation Effectt Particle
      • Decoration Gameplay Cases
        • <Dress-up Combination>Blank Canvas Tutorial
        • Dress-up - Blank Canvas Tutorial
      • Chess & Card Gameplay Cases
        • Solitaire - Blank Canvas Tutorial
      • Painting Gameplay Cases
        • Draw Lines Component - Blank Canvas Tutorial
        • Match Lines Component - Blank Canvas Tutorial
        • Erase Component - Blank Canvas Tutorial
        • Mask Component - Blank Canvas Tutorial
      • Lucky Draw Gameplay Cases
        • <Flip Card Reward>Blank Canvas Tutorial
      • Parking Layout Gameplay Cases
        • <Car parking puzzle v1> Template Content Creation
      • Other Puzzle Gameplay Cases
        • <Pull Rings>Blank Canvas Tutorial
        • <Screw Puzzle>Blank Canvas Tutorial
    • Playable-Interactive Video Editor
      • <Ragdoll Fall>Interactive Video Tutorial
    • Video Editor
      • 💻Case Studies
        • 💻Video Batch Production
        • 💻Text Translation
        • 💻Smart Subtitle & Voiceover
  • 📓Other tutorials
    • Creative Insights
      • Creative Insights - Essential Knowledge
        • Tracking Explanation
        • Metrics Explanation
        • Data Timezone Explanation
      • Page Module Intro
        • Overview
        • PL Performance
        • PL Interaction Analysis
          • User Journey Analysis
          • Scene Analysis
      • Creative Insights User Guide: Analysis Approach and Tips
        • General Tracking - Usage Recommendations
        • User Journey - Usage Recommendations
    • Documentation for Project Deployment
      • Authorization of Advertising Accounts and Apply Materials to Advertising Platforms
      • Playable Upload Specifications for Networks
      • Mintegral Creative Operation Guide
      • Mintegral Data Analysis
      • Mintegral Ad Content Policies
    • My Account / My Projects
      • My Projects
        • Project View
        • Export & Download History
      • My Assets
        • Creative Assets
        • Template Assets
        • Clone Voice Assets
      • Account Management
    • Latest News on Playable Templates
    • Playable Ads - Customized Users
Powered by GitBook
On this page
  • 1. Basic Info
  • 2.Effect Preview
  • 3. Gameplay Overview
  • 4.Production Approach
  • 5. Production Guidelines
  • Step 1 - Scene Setup
  • Step 2 - Animation Production
  • Step 3 - Logic Settings
  • Step 4 - Overall Preview
  • 6.Assets Provision
  1. Playturbo-Case Study
  2. Playable-Content Editor
  3. General Gameplay Cases
  4. Simple Tutorial - Blank Canvas Tutorial

2D Playable<Click to switch multiple items>Tutorial

#Content Editor #Blank Canvas #Basic difficulty

Please note: The basic template "Switch multiple items" was created following this tutorial!

1. Basic Info

  • [Difficulty]:⭐

  • [Applicable Products]:Universal

  • [Interaction]: Click

  • [Number of Interactions]: Unrestricted

  • [Threads]: Multi-threaded

  • [Core Assets]: Static image

  • [Features]:Animation - Scale easing, Event - Press to redirect to the specified scene,Event - Timing trigger.

2.Effect Preview

Best experience for playable on mobile devices
Vertical screen
Horizontal screen

Scan to play

3. Gameplay Overview

Before starting the production, we need to outline the gameplay logic for this case:

  • Enter the trial, displaying [Girl Style A] and [Left/Right Switch Buttons].

  • Display the [Operation Guide], prompting player to press the [Right Switch Button].

  • At this point, the player can press either left or right button. After the first press of any button, play the [Outfit Feedback].

  • Display the [Operation Guide] again, prompting player to press the [Confirm Button].

    • Before the player presses the [Confirm Button], they are free to press either left or right button to switch styles, with no limit on the number of times.

  • When player presses the [Confirm Button], redirect to the app store.

4.Production Approach

Core Concept: Minimize the number of animations and events within each scene, maintain clear logic in scene segmentation, and keep the layer structure simple.

Scene Segmentation: Based on the gameplay overview in Part Three, we can divide this case into 4 scenes for production.

(Scenes 1-3 correspond to 1 set of girl's styles respectively; Scene 4 is the end page)

Scene Name
Scene 1-Inducing Switch
Scene 2- Inducing Click
Scene 3- Inducing Click
Scene 4- End page

Visual Rendering

Scene Description

Display Girl Style A and guide player to click the right switch button.

Display Girl Style B and guide player to click the confirm button.

Display Girl Style C and guide player to click the confirm button.

End page, guide to click the download button

Animation

[Girl]: Scale easing

[Guide Finger/arrow]: Scale easing

[Girl]: Scale easing

[Guide Finger/arrow]: Scale easing

[Girl]: Scale easing

[Guide Finger/arrow]: Scale easing

[Download button]: Scale easing

Core Events

Trigger Object: Layer - Left and right arrows/Confirm button

Trigger Event: Press

Response Event: Redirect to the specified scene

Trigger Object: Layer - Left and right arrows/Confirm button

Trigger Event: Press

Response Event: Redirect to the specified scene

Trigger Object: Layer - Left and right arrows/Confirm button

Trigger Event: Press

Response Event: Redirect to the specified scene

Trigger Object: Layer - Download button

Trigger Event: Press

Response Event: Redirect to app store

Asset List

[Audio]: Click on sound effects and switch style sound effects

[Image]: Girl style image, switch arrow image, confirm button image, fingers, background image of guide text, logo, CTA button

[Text]: Guide text, confirm button text, download text

[Particles]

[Audio]: Click on sound effects and switch style sound effects

[Image]: Girl style image, switch arrow image, confirm button image, fingers, background image of guide text, logo, CTA button

[Text]: Guide text, confirm button text, download text

[Particles]

[Audio]: Click on sound effects and switch style sound effects

[Image]: Girl style image, switch arrow image, confirm button image, fingers, background image of guide text, logo, CTA button

[Text]: Guide text, confirm button text, download text

[Particles]

[Image]: Background image, logo, CTA button

[Text]: Download text

[Particles]

5. Production Guidelines

Step 1 - Scene Setup

ⅰ. Global Settings

Add background music and background image in the "Global Settings" section.

ⅱ. Global Scene

1)Add persistent information in the "Global Scene": logo, CTA button.

2)Adjust the position and size of each asset accordingly.

3)Group, arrange, and name the assets based on their types.

ⅲ. Scene 1-3

1)Add sound effects, girl style images, switch arrows, confirm button, fingers, guide text, particle effects to "Scene 1".

2)Adjust the position and size of each asset accordingly.

3)Group, arrange, and name the assets based on their types.

Note: Since the asset distribution is largely the same across the three scenes (with Scene 1 having an additional set of “group_hand”), We can achieve quick production by duplicating the scene.

ⅳ. Scene 4

1)Add virtual background image, logo, download button, particles to "Scene 4".

2)Adjust the position and size of each asset accordingly.Group, arrange, and name the assets based on their types.

3)Select Scene 4 as' Ending Scene 'in Scene setting on the right; Simultaneously cancel Scene 4 [Enable Global Scene].

Step 2 - Animation Production

ⅰ. Character's Breathing Sense

1)Select the character group "role" in scene 1,and change the pivot to (50,100).

2)Continue to add the animation - Universal - Scale Easing(As the girl's Approach animation). Set the parameters as follows:

3)Continue to add the animation - Universal - Scale Easing(As the girl's breathing sense animation). Set the parameters as follows:

Note: The girl's breathing sense animation in Scene 2/Scene 3 is the same as Scene 1, and can be quickly completed through [Copy/Paste Animation].

ⅱ. CTA button

1)Select the CTA button group "ctat_download" in scene 4.

2)Add the animation - Universal - Scale Easing. Set the parameters as follows:

Step 3 - Logic Settings

Since the event settings for Scene 2 and Scene 3 are similar to Scene 1, I will use Scene 1 as an example to illustrate. You can quickly complete the event settings for Scene 2 and Scene 3 by copying and pasting events.

Additionally, this case involves the function of “Global variables”, which belongs to advanced operations and do not significantly impact of this case. Therefore, I will not provide an explanation on “Global variables” here.

ⅰ. Layer Events - Arrow

1)Select the group layer for “right_arrow”.

2)Add event - Press.

3)Add response events - Play click sound;Play Scale Easing animation from the beginning of right arrow.

4)Add response events - Execution delay of 0.2s,redirect to the specified scene.

5)Other response events: Set postback event information.

Note: The event settings for left arrow are the same as those for the right arrow, so you can quickly complete the production through [Copy/Paste Event].

ⅱ. Scene 1: Layer Events - Confirm button

1)Select the layer for “group_confirm”.

2)Add event - Press.

3)Add response events - Redirect to the specified scene(Ending page);Redirect to app store.

4)Other response events: Set postback event information.

ⅲ. Scene 1:Scene Events

1)In Scene 1, add event - Timing trigger.

2)Set the execution delay time to 0s.(Effective upon entering the scene)

3)Add response events - Play Scale Easing animation from the beginning of girl;Play “gf_hand”animation from the beginning; Display particle effect; Play sound effect.

ⅳ. Scene 4:Scene Events

1)In Scene 4, add event - Press.

2)Add response events - Redirect to the app store; Set postback event information.

ⅴ. Global Scene: Layer events - CTA button

In Global scene, select the button group and add an event - Press. Then, add a response event - Redirect to the app store.

Step 4 - Overall Preview

ⅰ. Landscape Layout

After completing the vertical layout for each scene, it is recommended to perform landscape layout (using the "Reuse Vertical Position and Size Configuration" button frequently).

ⅱ. Screen Adaptation

Perform screen adaptation for various device models and their orientations (portrait and landscape), and preview to check if the adaptation is appropriate.

ⅲ. Overall Preview

After completing the entire production, you can perform an overall preview for different device models, languages, and orientations (portrait and landscape).

6.Assets Provision

At the end of the tutorial, we have provided all the assets used in this case for you. Click on the compressed file to download it.

You can use these assets to follow the tutorial and try creating your own content, enabling you to get familiar with using the Content editor more quickly.

Previous2D Playable<Drag and Drop to the Specified Position>TutorialNextElimination & Match Gameplay Cases

Last updated 7 months ago

📒
Click to play
Click to play
3MB
Click to switch multiple items_Assets.zip
archive