> For the complete documentation index, see [llms.txt](https://doc.playturbo.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://doc.playturbo.com/video-tools-video-editor/video-editor-user-guide/standout-features/batch-production-function-swap/function-step-by-step-intro/what-is-asset-group.md).

# What is Asset Group

## <mark style="color:blue;">1.What is Asset Group</mark> <a href="#rpykv" id="rpykv"></a>

* Asset group is an important concept in batch production, which contains several assets that can be replaced when combined to generate video.
* If there are more than one asset groups that add to the track, and the number of assets in each asset group is m1, m2, m3..., mn, the final number of combined videos is m1\*m2\*m3\*...\*mn.&#x20;
* For the video generated by each combination, only one asset from each asset group will be selected for video rendering.
* An asset group can be added to a track just like a common component, and becomes an object to be edited on the track.

| Asset Group                 | Case A Asset Num | Case B Asset Num |
| --------------------------- | ---------------- | ---------------- |
| Image                       | 2                | 2                |
| Video                       | 2                | 2                |
| BGM                         | 2                | 2                |
| Text                        | 0                | 3                |
| Batch Export Video Quantity | =2x2x2=8         | =2x2x2x3=24      |

## <mark style="color:blue;">2.Classification of Asset Group</mark>

You can create multiple types of asset groups, including asset groups of video, image, audio, and text types, to meet the needs of replacing different types of assets during batch video production.

<div align="left"><figure><img src="/files/73qksi7CrItRA2DmgaUz" alt=""><figcaption></figcaption></figure></div>


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