Preview Issues
Q1: When previewing the playable, the bgm or other sound effects don’t play automatically upon entry, or are delayed — what’s going on?
Q2: The playable material looks fine in the platform preview, but when scanned with a mobile phone, it loads extremely slowly or doesn't load at all, making it impossible to play normally.
Q3: After creating a playable ad, the preview link on a mobile phone shows incomplete product information or other visuals. Why?
Q4: After downloading the channel package (e.g., Unity), the playable link can be opened and previewed on the computer. How can I preview it on a mobile device?

Q5: Will the loading screen at the start of the playable appear during actual delivery?


Q6: After downloading the channel package and opening the HTML file locally, I can't trigger the redirect to the app store—is this a bug?
Q7: I encountered issues when previewing the playable on mobile via QR code. After fixing the issue, it works on PC but still not on mobile—why??
Q8: When previewing a playable on mobile, I see a pop-up message saying “Power saving mode may affect ads preview.” Will this impact actual delivery?

Q9: The playable works fine in desktop preview, but fails to load when opening it on mobile via QR code or shared link.
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